Give Us A Sign Brings Voice-Activated Scares to a New Co-Op Horror Game
A simple question can quickly become a dangerous invitation in Give Us A Sign, the new co-op psychological horror game from Demir Games.
The newly released announcement trailer introduces a paranormal investigation experience built around one unnerving idea: the entities players are hunting can hear them. Designed for one to four players, Give Us A Sign places investigators inside haunted locations where they will use specialized equipment to gather evidence, identify supernatural threats, and survive the consequences of making contact.
While ghost-hunting games have long asked players to communicate with spirits, Demir Games is pushing that interaction further with a voice-reactive system. Every word spoken through a player’s microphone can shape the haunting around them, potentially triggering activity, drawing an entity closer, or changing the environment in unpredictable ways. The game’s central warning is clear: once players ask for a sign, there may be no way to take it back.
The trailer sets the tone for an experience that seems designed to make co-op communication feel as risky as it is necessary. Players will need to coordinate with their team, track clues, and decide when speaking is worth the danger, all while navigating locations with their own histories and escalating paranormal intensity.
Outside of the investigations, Give Us A Sign will feature a safe-house hub, where players can prepare for missions, select maps, and acquire equipment. The game also includes investigator and gear customization, allowing each player to shape their own identity before heading into the dark.
Demir Games is developing and publishing Give Us A Sign, with the game currently planned for PC via Steam, PlayStation 5, and Xbox Series X|S. A full release date has yet to be announced, though a playable demo is expected to arrive during Steam Next Fest in October 2026.
With its microphone-driven scares and emphasis on teamwork under pressure, Give Us A Sign is positioning itself as a horror experience where silence may be safest—but survival may require someone to speak first.

